Sunday, October 28, 2018

I'm not an artist: Five items from Link’s Awakening an aristocratic child might have on a grand adventure

Five items from Link’s Awakening a children might have on a planar adventure.

Face Key: The dungeon keys in Link’s Awakening are matched to the theme of each dungeon. The Face Key fits in a face shaped lock that opens the Face Shrine.

With the suspicious deaths of each of their parents, three orphans were sent to stay with Lady Vitalia Soriano, the guardian named in all three wills. Lady Soriano graciously welcomed the children into her home. They were permitted to enjoy the entirety of her modest estate save the family mausoleum on the fringe of the property. The children resisted their curiosity for many weeks until the pull of the forbidden tomb was too great to resist. The children were disappointed when they entered the mausoleum only to discover a simple resting place for the Soriano family honored dead. As the three were about to leave the tomb, one noticed an errant mandible lying atop a coffin. As the child placed the jawbone back into the casket, the mausoleum left their world and appeared in a lifeless expanse populated only by other mausoleums, tombs, and graves


Bow: Link can purchase the bow for a whopping 980 rupees from the local tool shop. That is just 19 rupees from the maximum amount of money Link can carry at once. If the prospect of being bow-poor is too frightening, Link can also steal the bow just like the shovel. 

Foolishly, the three children ventured out from the mausoleum into the endless cemetery. Ignorant of the mechanism of their travel or the dangers that lurked in their destination, the children left the jawbone in the casket unaware they were leaving the key in the only door that could take them home. After almost an hour of exploring, the children returned to the Soriano family mausoleum. The mausoleum was gone. In its place, a bundle containing a crossbow, three bolts, and a note that read, “Thank you for ending my exile. As a token of my gratitude, I leave you with the means to avoid the terrible fate of all who linger to long in this place.” Just as the children finished reading the letter, the sun began to set and the sound of maniacal laughter could be heard echoing from the lengthening shadows.

Coral Triangle: One of the eight Instruments of the Sirens needed to waken the great Windfish from their dreaming. I hate this drawing. It was supposed to have a coral texture, but it just looks like a bent turd. I enjoy the sand dollar but I wish I had just kept the body of the triangle simple. 

None of the children had the heart for murder or suicide. Fearing whatever person or creature could make such unearthly laughter, they quickly found a decaying shack with a door that could be barred from the inside. The splintered door held against the horrors that scratched and bayed at the door ensuring restful sleep eluded the children. Before dawn could arrive, dark clouds filled the sky and showered the graveworld in heavy rains. On the third day of rains, their thirst forced the children out from the dry shack. The grey dusty soil had soaked up its fill of the rain. It now ran in rivulets cut into the ash colored mud. Following these streams, the children came upon a depression in the ground filled with water from the rains. As the children bent down to drink, hands covered in fine scales reached up to drag them into the pool’s depths. They were pulled far deeper than the depression would have allowed. As they finally lost sight of the pool’s surface, a chime could be heard emanating from the darkness ahead of them. As the sound of the chime faded away, the children found they could breathe water as well as air and they had somehow been bound in manacles polished bronze.

Golden Leaves: Five golden leaves are the prized possessions of a local lord that was deposed by their subjects and exiled from their keep. If Link is able to sneak into the castle and recover the leaves, he can exchange them for directions to locate the Slime Key. One must wonder how five golden leaves matter more than their lands and title. Maybe the leaves allow Richard to slip between worlds?

The children toiled in servitude to the sea hag for an entire year before they learned she was known as the Bog Roosh. Another year passed before they discovered that they had stumbled through one of many doors that lead between worlds. Some of these doors lead directly between two worlds, others lead to liminal planes between worlds. The graveworld was one of those places between places. A third year had passed before the children discovered that not all liminal planes were as bleak as the graveworld. The children overhear the Bog Roosh describing an idyllic forest that connects all worlds. Special leaves grow on certain trees in the wood between worlds. Common green leaves allow one to leave the wood into a world. Yellow leaves allow someone to enter the woods simply by holding the leaf to their heart and willing themself to travel. Yellow leaves are incredibly rare as the wood is in a perpetual summer. After three years in servitude to the sea witch, the children finally know there is a path to freedom. The children must find where the hag’s yellow leaves are hidden and hope that there are enough for each of them.

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These definitely got away from me. I am not up to going through this post and doing a major content edit, so I apologize if it is a bit dizzying to read. Perhaps I can come back and continue the tale of these plane hoping children. Hopefully they get to see at least one beautiful place in the multiverse. 

Please use this in your personal life as you see fit, but do not profit off my work in any way without my consent. 

With yet another hate crime in the news, I want to remind everyone to take hate speech seriously everywhere. Try to call out hate and bigotry wherever you see it. Let’s make racism bad again. 

With that in mind, go out there and be excellent to everyone. 
-Ceph

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