Five items from Majora’s Mask that are being delivered to the museum of ancient history.
Odolwa’s Remains: In Majora’s Mask, Link collects the remains of each of the four main bosses after he defeats them. If Link has a boss’ remains, he is able to teleport directly to the boss in each dungeon instead of having to fight through the dungeon anew when he returns in his many cycles through time. When Link is finally ready to confront Skull Kid, he must first defeat each of the bosses one last time so the four giants the four bosses held captive are freed.
Odolwa is a massive masked warrior whose dominion over the swamp from wood fall temple has left the entire region toxic and dangerous.
The Alabaster Pharaoh was a powerful magocrat whose goal of immortality was realized when they completed the esoteric rituals required to complete an apotheosis into an undying lich. According to an obscure source the Pharaoh, as part of the rituals, removed four vital organs and placed them into canopic jars made to look like the creature that would guard the jar for eternity. The historical community was shocked when the ghoul jar was found after having been incorrectly identified and placed in a provincial museums storage room for many years.
Goht’s Remains: Goht is a great mechanical bull whose presence is a great bane to the Gorons. It is only after Link is able to defeat this metallic monster that the long winter leaves the Goron lands.
Many historians never believed that the stories of the Alabaster Pharaoh were true, but, when the ghoul jar was found, archaeologists, folklorists, historians, and treasure hunters became obsessed with finding the other four jars. On an isolated island in an unnaturally violent part of the sea, the bull jar containing the Pharaoh’s heart was found at the center of a great maze that was long said to have been guarded by three Minotaur that would never leave the maze. The traps and dangers of the maze claimed many souls before a foolhardy group of adventurers having recently been hired succeed where no others had before, returning with the jar and spoils from the as yet untouched treasure room.
Gyorg’s Remains: Gyorg‘s presence, much like Odolwa’s, is poisonous and is making the waters in and around the Great Bay Temple toxic.
A group of underwater archaeologists discovered the leviathan jar among the decaying remains of the largest ocean eel ever recorded. The archaeologists had been following information about a great sea monster commanded by the Alabaster Pharaoh to sink the ships of their enemies and those that did not willingly submit. The scientists were hesitant to state whether or not the decaying fish could have been the sea monster, but the area where the jar was found was also littered with shipwrecks spanning hundreds of years of maritime tradition.
Twinmold’s Remains: Twinmold is a long sinewy centipede-esquire creature that has been a blight on Ikana Canyon. It is also a classic Zelda boss monster archetype, the burrowing worm creature that is only vulnerable on its face or tail.
The final canopic jar was discovered in the petrified remains of a forest that was, according to legend, home to a race of insectoid people who shared a single hive mind. The often repeated story of how the Pharaoh blew out their last breath and then proceeded to exhale their lungs into the jar before an amassed audience is a favorite among children eager to push boundaries. After having been separated for millennia, it seems some external force with unknown designs led researchers to find the four jars and bring them back together once again.
Postman’s Hat: If Link can convince the Postal officer that their job is important, they will give Link the official hat of the office. With this hat Link is able to open mailboxes and retrieve what is inside. I guess Link has to commit a little mail fraud if he wants all of those pieces of heart.
Many decoy shipments were made to keep would-be thieves from the trail of the complete set of four canopic jars. Originally, the four jars were slated to be delivered individually over the course of as many weeks, but due to a shipping error, the postal service had all four of the jars on the same delivery truck at once. All contact with the truck was lost just moments after the driver reported a strange disturbance in the truck’s hold, but, when the police arrived the could find no trace of the four canopic jars or the delivery driver. Only the driver’s hat remained in the cab of the truck, where they had left it before they, and the ancient arcane artifacts, mysteriously disappeared.
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I went with a pulpy arisen ancient monster plot with this one. It could be interesting to play as different groups within the same world all somehow related to an ongoing story that is not immediately obvious. You could start with how a disturbance at a small town museum led a group of volunteers to find the ghoul jar, and then jump over to a crack team of underwater archaeologists plumbing the depths of a ship graveyard after a near incoherent local told them about the spot they should be looking at. I can never play enough games to go through all of my ideas, so I hope some of you get the chance to explore them in your games. I’d love to hear about it if you do.
Use my work personally however you see fit but do not profit off my efforts without my consent.
Be excellent to everyone.
-Ceph
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