Showing posts with label Air. Show all posts
Showing posts with label Air. Show all posts

Sunday, August 10, 2025

The Minish Cap: Flying Carpet

 Flying Carpet

Wind Element: The fourth and final elemental essence Link recovers in the Minish Cap. The wind element is found in the Palace of the Winds, which is literally in the clouds. Returning to the elemental sanctuary, Link can infuse the fourth element into the white sword and create the Four Sword of Legend. This unlocks the blade’s full potential, allowing Link to split into four copies and containing the power to seal great evil.

This carpet was woven as a gift for a proud sorcerer, but was spurnned as too mundane. The carpet languished in the sorcerer’s dungeons until a peasant, intended to be a sacrifice to a greater genie, wished for freedom to a lesser genie also imprisoned by the sorcerer. The lesser genie used the wish to grant the carpet intelligence and flight so it could spirit the peasant and genie far away from the dungeons of the vile sorcerer.

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In the original tellings of the story of Aladdin, Aladdin lives in ancient China and meets two different genies. There is the weaker genie of the ring and the greater genie of the lamp.


Thank you for your support.

Be excellent to everyone.
-Ceph

Sunday, January 26, 2025

The Minish Cap: Jar of Gales

 Jar of Gales

Gust Jar: This jar can be used to suck air like a vacuum or blow gusts of air. Link can use the wind to grab enemies, suck up items, push things, and sail around small watercraft. Prolonged use increases the jar's strength, so a quick push or pull might off-balance an enemy but an extended wind could yank an enemy across a room or send an object flying. The jar is earned as the dungeon item in Minish Cap’s first dungeon the Deepwood Shrine.

In a foolish rage, the north wind once destroyed a potter’s workshop by mistake. As an apology, the wind left a mote of power in the only unbroken vessel remaining. Now the potter uses the power of the wind to dry pots, turn windmills, and even sail small craft.

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While I am very aware that many of fantasy’s best ideas are lifted from myths and legends, I only recently found out that Odysseus had the old bottle of wind that probably inspired most other fantasy depictions. For the record, I did not learn this from Percy Jackson as I have never read the books and don’t trust films and TV to be too authentic.

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Thank you for your support.

Be excellent to everyone.
-Ceph

Sunday, November 17, 2024

Four Swords Adventures: Lightning in a Bottle

 Lightning in a Bottle



Green Royal Jewel: The second of the royal gems needed to open a path to the Palace of Winds is guarded by a bone knight in the dark world reflection of Kakariko Village. Upon defeating the knight, the Links are rewarded with the jewel.

These glass orbs have been scavenged from the great Silver Tower that rises high above the Scarlands. Whoever made the tower had great power indeed as throwing these orbs releases lightning captured in a glass bottle. No one knows who built the great tower but it is filled with strange devices whose quality is unequaled the world over. 

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The lightning in a bottle sketch from Key and Peele is one of my favorites. If you haven’t seen it, you should check it out right now.

I am also riffing on a long history of fantasy creators dropping an unexplained spaceship in their fantasy world-building. I can’t say I always love it, but when I’m in the mood for kitchen-sink fantasy, I welcome the weird it offers.

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Thank you for your support.

Be excellent to everyone.
-Ceph

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