Showing posts with label Song. Show all posts
Showing posts with label Song. Show all posts

Sunday, April 14, 2024

Wind Waker: A fairy’s cello, or a fine fiddle, depending on who you ask.

 Wind Waker: A fairy’s cello, or a fine fiddle, depending on who you ask.


Wind God's Aria: The Wind God’s Aria is learned from a monument hidden on Gale Island. This song is used to awaken the new Wind Sage, destroy obstacles in the Wind Temple, and fix signs that Link has slashed to pieces. I did not know about that last one when I played through Wind Waker. 

When a young farmhand heard music playing from the grove of trees beyond the field they didn’t expect to find a lone fairy so lost in their music as to be totally unaware of the mortal’s approach. Having taken a fairy by surprise, the child could have wished for whatever they wanted, but they only wished for the friendship of the fairy. The kind open heart of the child was rewarded as the fairy taught the young one to play the fiddle better than anyone living or dead, mortal or divine.

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There is the common idea of “be careful what you wish for” in fiction, but I would love to see more instances of “wishing for selfless things being rewarded.” Maybe if we had a large body of shared fiction where people used the near limitless power of wishing to improve the lives of others we all might try to improve the lives of others. 

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Be excellent to each other.
-Ceph

Sunday, April 7, 2024

Wind Waker: The harp of a sage.

 Wind Waker: The harp of a sage.

Earth God's Lyric: The Earth God’s Lyric is learned inside a tomb on Headstone Island. Link must conduct this song to awaken the new Earth Sage and to destroy stone blocks obstructing his exploration of the Earth Temple.

There are stories of a musician so talented that they could calm a volcano with the playing of their harp. These stories are true, but the musician is long dead and their spirit now rests in the underworld. If someone wanted to learn from such a virtuoso, they would have to travel to the land of the dead and then find a way to return to the lands of the living with their newly acquired skill.

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This instrument and the next instrument are items in Wind Waker. I absolutely love the art style of the game, so I drew the wonderful items from the game whenever possible. 

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Thank you for your support.

Be excellent to everyone.
-Ceph

Sunday, March 31, 2024

Wind Waker: A commander’s whistle.

 Wind Waker: A commander’s whistle.

Command melody: The command melody is inscribed on a monument in the Tower of the Gods. Its placement in such a hidden holy place ensured that only a true hero would learn its power. Such precautions are reasonable as conducting the song allows Link to take direct control over constructs, animals, and even people. Link uses this power to gather the Sages back together, but a less heroic person would surely use the power for evil.

When you hear the whistle you drop and give me twenty! Is that clear? I can’t hear you!

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I wanted to draw the actual sort of whistle used on sailing ships, but I had no idea what they looked like before doing research for this drawing and I didn’t think anyone else would have either. Maybe I do that whistle for another whistle or instrument in a future Zelda game’s drawings.

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Be excellent to everyone.
-Ceph

Sunday, March 24, 2024

Wind Waker: A highlands bagpipe.

Wind Waker: A highlands bagpipe.

Wind's Requiem: The instructions for this critical song are inscribed on a shrine to another of the Wind Gods that call the Great Sea home. After visiting Zyphos’ shrine on Dragon Roost Island Link can conduct the Wind’s Requiem to change the direction of the wind. This is especially useful when sailing because Link can call up the desired wind and be on his way.

The call of bagpipes can be heard echoing through the mountains for leagues. Hearing a far-off bagpipe to an outlander might be a novelty, but native highlanders know to listen to the song for news. Some songs are dirges for the dead, others celebrations of marriage or birth, but the most dire songs are warnings of coming invaders and calls to gather for war.

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Growing up there was a bagpipe player who lived about a mile away from my house. I could always hear him playing those bagpipes, and wherever I did I was consistently shocked by just how loud they could get.

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Be excellent to everyone.
-Ceph

Sunday, March 17, 2024

Wind Waker: A well-loved accordion.

Wind Waker: A well-loved accordion.

Ballad of Gales: The Ballad of the Gales allows Link to summon up a cyclone that will lift Link and his ship up and deposit them throughout the Great Sea. To earn this fast travel, Link must be lifted up in one of the Wind God’s cyclones and then successfully shoot an arrow at the god before being unceremoniously flung away by the uncaring deity.

When sailing the high seas, one learns many songs. Songs to work, songs to play, songs to dance, songs to drink, songs for weal, and songs woe. These songs are often sung to the many music of accordions, concertinas, and other small hand-held organs that allow the player to claim to be productive without having to toil at backbreaking work. 

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This is easily one of my favorite drawings from this set. I enjoyed the drawing the entire time I was drawing it which is rare as most drawings have a rather protracted ass phase where I hate most things about the drawing. I hope you enjoy it even half as much as I do.

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Thank you for your support.

Be excellent to everyone.
-Ceph

Sunday, March 10, 2024

Wind Waker: A thundering rowing drum.

 Wind Waker: A thundering rowing drum.

Song of Passing: The song of passing allows Link to progress the passage of time, moving from day to night and night to day. Link can learn the song from a dancer on Windfall Island whose memory is sparked when Link shows them the Wind Waker. Songs in Wind Waker are not played by Link. Instead, they are conducted by Link using the Wind Waker. I always imagine that the wind itself played the songs as conducted by Link.

In the heat of a race or the din of a storm, every rower needs to be in sync. The deep thunderous drums beat by the master of oars keep the rowers rowing together, and it keeps them rowing long after they would normally give up, caught up in the fervor of the drums. It is no wonder that countless feats of strength have been accomplished to the steady booming of drums.

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Drums and bass can make people do some crazy things. It can also get a whole mob of people to surge and move in relative unison. If you ever find yourself at a party that’s getting too rowdy, try turning down the bass to see if it calms people down.

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Thank you for your support.

Be excellent to everyone.
-Ceph

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