Showing posts with label Ice. Show all posts
Showing posts with label Ice. Show all posts

Sunday, June 29, 2025

The Minish Cap: An ice pick

An ice pick

Grip Ring: Link must get this ring to reach the top of Mount Crenel. Luckily, there is a business scrub who just so happens to sell this ring about halfway up the mountain. Conveniently, just about where Link’s natural climbing abilities reach their limit. Once Link has purchased the ring, he can climb rocky walls, allowing him to reach the top of the mountain and continue his quest.

This is the ice pick that started it all for the world’s newest summiter of the great peak. The first time they hung from an ice pick stuck in a frozen waterfall, they knew they would be climbing mountains until the day they died. Unfortunately, their jealous climbing partner wanted to be the first person to summit the great peak with only simple tools, and this ice pick in their hands seems like they intend for the world to believe you died in a terrible accident before you could make it to the top.

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The grip ring is all about climbing previously impassible mountains, and I didn’t feel like drawing another ring, so that is how you get an icepick for a simple ring.

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Be excellent to everyone.
-Ceph

Thursday, September 12, 2024

Swordtember: Sword of Fire and Ice

 Sword of Fire and Ice

Sword of Fire and Ice: The competing powers of fire and ice were bound into this blade.

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Another of Magic: The Gathering's Mirran sword for Swordtember.

Since you’re enjoying my work, please consider donating:
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Thank you for your support.

Be excellent to everyone.
-Ceph

Sunday, May 19, 2024

Amphora: Five items from my home game.

Five items from my home game.

Rod of Bouncing: Channeling your spell through this focus allows a spell that would otherwise strike a single target to ricochet between multiple targets.

Helm of Telepathy: This strange metal helmet amplifies its wearer's mental abilities and allows them to communicate psychically with nearby intelligent life. It also protects the wearer from unwelcome psychic intrusions.

Mighty Amulet of Icy Fists: This stone amulet is far heavier than it looks and is always cold. Communing with the amulet allows the wearer to wreath their hands and feet in bitter cold and strike with the strength of an ice giant.

Arctic Bow: This bow belonged to a ranger of the Ice Wastes. The supernatural cold of that wasteland permeated the bow, imparting arrows it fires with the draining chill of its frigid homeland.

Vambraces of the Effreti: These metal bracers were once used to bind an efreet in service. They were given as a gift to the person who freed the proud genie and were imbued with a mote of the efreet’s supernatural command of flame.

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Here are five items I drew specifically for my home game. Since they weren’t drawn with a large audience in mind, they could be a bit silly or a bit obvious in their reference to other universes.

If you enjoy my work, please consider donating:
Make a one-time donation with Ko-Fi:  https://ko-fi.com/theeasyspeaker
Become a sustaining supporter on Patreon: https://www.patreon.com/ItemCardswithTheSpeakingSquid 

Thank you for your support.

Next week we will start looking at the items from The Legend of Zelda: Four Swords Adventure.

Be excellent to everyone.
-Ceph

Sunday, January 14, 2024

Wind Waker: A warm parka.

 A warm parka.

Shop Guru Statue: We have arrived at the final item in the decoration trading sequence. Link must trade for this statue by offering the Postman Statue and when Link returns to Zunari with this statue, the statue is of Zunari by the way, Zunari is so excited he offers Link a piece of heart. Like all the decorative items in this trading sequence, this can be placed on a Joyous pedestal on Windfall Island.

A tropical island is the last place you’d expect to see an arctic parka but the owner of this shop is dressed like they are expecting a blizzard any second. They are originally from the frigid south and could never get over how naked tropical clothes left them feeling. They couldn’t get over the tropical heat either, so their shop is magically cooled to keep them perfectly comfortable and their customers shivering and willing to take any deal just to get out of the cold.

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We have completed the trading sequence. We already covered the magic armor that is gained optionally earlier in our tour of items from Wind Waker. Our next mini set of items are the oversized weapons that Link can take from enemies and only use for a short time. Look forward to big sticks and unwieldy swords.

Make a one-time donation with Ko-Fi:  https://ko-fi.com/theeasyspeaker

Become a sustaining supporter on Patreon: https://www.patreon.com/ItemCardswithTheSpeakingSquid 

Thank you for your support.

Be excellent to everyone.
-Ceph

Sunday, August 20, 2023

Wind Waker: Aniplasm Glacialis

 Aniplasm Glacialis

Blue Chu Jelly: Dropped by slain blue chu chus, Link can only collect these once he has a spoils bag. Returning some to Doc Bandam on Windfall Island allows Link to resupply on blue potions during his adventures.

Arctic Jellies concentrate the already considerable cold of the Arctic and can direct it at perceived threats. One should approach such jellies with caution and prepare against extreme cold. The creature’s protoplasm can be used as a coolant in industrial uses or made into cooling balms for medicinal purposes.

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The clouds on this drawing make that chu chu look gargantuan.

Be excellent to everyone.
-Ceph

Wednesday, July 19, 2023

Drewly 2023: An icicle.

 An icicle.

Icicle: An improvised wand torn from the mouth of a cave by a bitter druid. Watching over the great ur-bear in its decades-long hibernation is a great honor for a Druid of the Claw, but it does not come without risk. Enemies of the great bear spirit would seek to strike it down in its time of weakness.

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I drew this in the depths of winter and it didn’t measure up to the icicles hanging off my roof.

That was winter wand two of two. Tomorrow is the beginning of spring.

Be excellent to everyone.
-Ceph

Tuesday, July 18, 2023

Drewly 2023: Wand of the White Witch.

Wand of the White Witch.

Wand of the White Witch: The white witch of Narnia ruled over an almost endless winter with this chill wand. Jadis’ cruel tyranny was overthrown when the Pevensies children stumbled into their destiny as divinely appointed saviors of a world they never knew existed.

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Yesterday was fall wand number two. Today is winter wand number one.

I’m keeping up with Drewly one day at a time. But remember, I have had all of these drawings just sitting around, and that is the point of Drewly.

Be excellent to everyone.
-Ceph

Monday, July 10, 2023

Drewly 2023: A simple runed hammer

 A simple runed hammer

Runeforged Sledge: The runes on this hammer glow with a pale blue light. Anything struck by the maul is chilled as if blasted by arctic winds.

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This was an item I pre-drew for my players to find but they ended up not chasing it down. Maybe they will find it or maybe another group of adventurers will stumble on it first.

This week's bonus posts theme is items from my home game. Lost of random stuff with very little cohesion. I hope you enjoy.

Be excellent to everyone.
-Ceph

Saturday, July 23, 2022

#Drewly: A festive cap

A festive cap

Festive Cap: This crimson cap is worn by the eldest of a band of redcaps that have been terrorizing the locals for longer than anyone can remember. The vile creature has its underlings sneak into homes and snatch a few children on the longest night of the year.

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Drewly is all about posting art that you have already made. Post as often or as little as you’d like. It is a “challenge” to let you celebrate what you have already done. If you post for Drewly don’t forget the tag #Drewly.

See you tomorrow for more Drewly posts. 

If you appreciate my effort, consider a donation at my ko-fi. (https://ko-fi.com/theeasyspeaker)

Be excellent to everyone.
-Ceph

Sunday, May 22, 2022

Wind Waker: A cold blooded murderer from Wind Waker.

 Wind Waker: A cold-blooded murderer from Wind Waker.

Ice Arrows: In Wind Waker, the ice arrows are given to Link at the same time as the fire arrows. The Fairy Queen gives these both to Link after he has rescued his sister Aryll from the Forsaken Fortress. Link must use the ice arrows to freeze a volcano and can use them to freeze enemies. This can be especially useful if he then shatters frozen enemies with the Skull Hammer. More on that later.

This supernaturally cold pistol was not intentionally enchanted. Instead, it gained icy powers siphoning the life force from the many innocent lives it snuffed out. It is ever hungry for more souls and slowly convinces any who own it to become cold calculating murders.

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This was actually the first item card I drew in the Wind Waker item set. It has some rough edges but I’m proud of it all things considered.

Be excellent to everyone.
-Ceph

Sunday, April 28, 2019

I'm not an artist: The first six items from Majora’s Mask you could find in the Great Spell War.

The first six items from Majora’s Mask you could find in the Great Spell War.

Ocarina of Time: Link is given the Ocarina of Time by Zelda as he is leaving Hyrule in the prologue of Majora’s Mask. She also teaches him the Song of Time, warning him to play it in times of need. Link's ability to travel in time by playing the Song of Time is the only thing that allows the entire story of Majora’s Mask to take place. Without it, Skullkid would have succeeded in their apocalyptic plan of pulling the moon down from the sky. For continuity purposes, Majora's Mask takes place in the child Link timeline after he is successful in defeating Ganondorf.

Legends tell of a vast store of ancient arcano-technology held in a hidden vault behind a sealed gate that can only be opened after the fabled Horn of Doom is blown. A thousand years of peace were shattered when foolish adventurers sounded the ancient horn without knowing it would warn all the world that the vault would soon open. After the warning, the great powers of the world quickly mobilized their vast forces to ensure they would be the first to find and secure the vault.

Sunday, December 2, 2018

I'm not an artist: Six items from Ocarina of Time you could find in a pulp hero story.

Six items from Ocarina of Time you could find in a pulp hero story. 

Bomb: Bombs only become available to Link once he obtains the bomb bag. After that, Link can blow open cracked walls, destroy weak stones, and give giant lizards heartburn as he sees fit. 

During the gala celebrating the newly unveiled Park City hazardous waste containment and neutralization center, a clockwork automaton crashes through the glass ceiling bringing the party to a standstill. The machine announces that the infamous Doc Clock has directed their minions to place bundles of dynamite all over the containment facility. If the waste stores at the plant were to be released, it would quickly wash down river and render the entirety of Park City unlivable for a generation. With the facility on the outskirts of town, no one is sure the bomb squad will make it in time.

Sunday, August 5, 2018

I'm not an artist: Five items from A Link to the Past needed for a ritual

Five items from A Link to the Past needed to create soulbound armor.

Red Mail: The final major item found by Link in his quest to defeat Gannon. This armor provides improved damage reduction on top of the Blue mail. It also provides another pallet swap for Link that includes a swanky purple hat. This drawing is my rendition of the Stone Armor set from Dark Souls

Any armor can be used as the vessel in the soul binding ritual. The process is much less costly and difficult when the soul had a deep personal connection to the armor. Armor that a warrior fought many battles in and eventually was slain in provides the most natural connection for the displaced soul. In fact, soulbound suits of armor can spontaneously form if the restless soul’s connection to the armor is deep enough.

Stone armor is cumbersome but offers unparalleled protection. Otherwise lethal blows bounce harmlessly off this personal fortress. This armor would be more common were it not so difficult to obtain. One must venture into the forbidden gardens and capture one of the guardian golems without damaging the construct enough to deactivate it. If the golem can then be dragged outside of the forbidden garden and its animating energies, the creature’s stone skin can be harvested and worked into a fine suit of armor.

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